ZΞPHYR ᴏғғ

Gabriel Notte

Game Programmer • Graphic Designer • Digital Artist

RESUME

Game Programming Student​ with the goal of making games as a living since the bright age of 7 years old. Very passionate about their work, dedicates their free time to creating content others can enjoy. Enjoys learning and practicing to get better at what they do.

MORE ABOUT ME

Technical Experience

Programming

C++

C#

JAVA

GLSL

Unreal Blueprint

LUA

Haxe Flixel

Unreal Engine

SDL2

Fabric Loader

Unity Engine

Graphic Design

Photoshop

Illustrator

InDesign

Substance Painter

Blender

Projects

"FNAF Universe: Rebuilt"

Minecraft Java Mod​ (Ongoing)

Working as:

Project Manager, Lead Programmer

What is this​?

This is a Minecraft JAVA Mod aiming to implement characters and features from the "Five Nights at Freddy's" Universe into the game, with the mindset of allowing players to make anything they imagine, regardless of scope.

Java, GLSL

Using:

Project Page

"​Untitled Bullet Hell Shooter In Space"

C++ / SDL2 Game​ (2025)

Worked as:

Everything (solo project)

What is this​?

This game was made for my 2025 Final Exams. We were task with making our own game engine, and a game made in said engine. The scope given was relatively small, but I decided to go much further with this than necessary, and I'm glad I did.

Used:

C++

Github Page

"Tome No Yoru"

Unity Game​ (2025)

Working as:

Lead Programmer

What is this​?

This was the project made for the Workshop that was part of my 2025 Final Exams. The task was to make a Point & Click story-driven game, and we chose to give a spin to it by adding horror aspects to it, specifically inspired by Five Nights at Freddy's.

I'm not super satisfied with the final result, but god knows I put my heart, soul and blood into finishing this on time.

Itch.io Page

Used:

Unity Game Engine, C#

"Kraken Punch"

Unity Game​ (2024)

Working as:

Lead Programmer

What is this​?

This smaller project was part of my 2024 Finals. The task was to make a small game in the style of "WarioWare" containing 3 short minigames.

This project isn't necessary as complicated or complete as it could've been, but it was finished in the span of a week, and I think it turned out alright

Used:

Unity Game Engine, C#

Itch.io Page

"The Cursed Aventure"

Unreal 5 Game​ (2024)

Working as:

Lead Programmer

What is this​?

This game was made for my 2024 Final Exams. We were tasked with making a Top Down Shoots-em-up, and we chose to add puzzle elements to it.

As my first complete project with Unreal Engine it's not too bad, but I can definitely do better nowadays.

Used:

Unreal Engine 5, Blueprint

Gameplay Video

About Me

Hi! I'm Gabriel.
I'm a 19 year old Game Programming Student, currently studying at Haute École Albert Jacquard in Belgium while also working on a few personal projects related to Game Programming. 

My life goal has been to create games and other content for others to enjoy since I was 7, and I'm doing everything in my power to make it happen. I originally started creating small "games" using Minecraft JAVA Edition as my Engine, and Command Blocks and Redstone as my code, which lead to me enjoying the technical and problem solving aspects of Game Development a LOT more than any other aspect.

I take pride in trying my best to make my work as clean, optimized, and easy to read as possible. I also enjoy learning better ways to do what I already can do. I take every single project I work on very seriously, making it my personal mission to put as much effort and love into them as possible to make them into the best possible versions of what they can possibly become.

Need more info? You can find it in my Resume! You can also contact me if you have any questions or would like to reach out.

RESUME